Habeamus | Blog
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  • Remember our last blog post? Great. (Seriously, if you can’t remember it: Read here) From the great footage we created a few weeks ago and a horde of acolytes we locked up in the basement for video editing, we produced A PRELIMINARY TRAILER! It contains...

  • Silence. A flickering candle breaks the darkness. A group of monks stands in a circle. The church door is slammed open. A gust of wind blows out the candle. Fog settles and in the door frame, there is a wanderer carrying a mysterious chest.

  • As mentioned earlier we are aiming for a kickstarter campaign to fund our production costs. And what would a kickstarter campaign be without an awesome video? Exactly, not much. So we are in the process of writing a script.

  • Habeamus has gone a long way from the initial concept stage in October 2015 to the very polished prototype print run that you see all over this website. Perseverance certainly was our biggest challenge

  • Another thirteen ideas for re-themes and re-twists of our base game, and, wow, this is getting hard. We had to relax our restrictions a bit, but still: creating 26 ideas off of a single game is a lot! Read the first 13 ideas in part 1...

  •   One and a half weeks ago, me and Johannes were discussing a game that had nice game mechanics, but did not really fit into the setting chosen by the authors. When I suggested the following, a new “creativity competition” was born.   Rules  ...

  • Okay, I admit it: I read reddit. Frequently. Maybe a bit too frequently. I’ve been doing so for a while now, and even started posting. I think it’s a great way to get a feel for the community and the problems people in it have....

  • Last week we sent out our first round of blind play-testing Print-N-Play files. It’s super-exciting to give the game to strangers on the Internet for the first time and ask them to print 26 pages, cut out 100 cards and then play your game from...

  • When we started developing our prototype, we kept asking around amongst family and friends for an artist to partner with us. However, we could not find anyone who was able to commit the huge amount of time needed to create artwork for a board game....

  • I recently took part in a survey on game design, and my quote was chosen to be featured in the finished article, called 20 Board Game Makers Chime In: “What I Wish I’d Known Before Starting My Board Game”. It’s a great read and you should...

  • With our newly-created first prototype in hand, it was time to try out the game for the very first time. So we made a date and prepared to play — not even a week later, on November 1st, 2015, would be the day of days. On the...

  • When we were looking for low budget material to start building a prototype, we came up with this brilliant idea for cards: Empty business cards. Great idea, but you won’t believe what a struggle it was to order them… As Johannes already wrote in our last post,...

  • First Milestone: reached. After convincing Simon that we should absolutely create a boardgame together, we met on Skype to discuss our first brainstorming session. Each of us had had a bit of time over the weekend to think about what should be in the game and how the...

  • It was Thursday, October 29th 2015, when Johannes approached me with a rather unusual request. “Simon, I really feel like plotting against and betraying you. What do you think of creating a board game together?” With these words, Johannes had immediately caught my attention. I...

  • So you want to know how it all started? It’s a good question, and the answer is really, really banal. It started here with me surfing the internet for interesting things to read, when I found an article on the Italian Renaissance. Here’s the link: Ex...

  • On December 3rd 2016 Johannes and me hosted a small board game jam in the local hackerspace in Düsseldorf, Germany. Five people participated and created five unique games in only four hours. It was great fun, a great success and we’ll do it again next...