About the game

The year is 1492. It is Sunday. The old pope is dead and now the race is on for the election of the new pope. You’re one of the hopefuls in this election, however, not everyone is on your side… yet. But don’t worry, they’ll come around once you show them a little financial appreciation…

So your goal in this game is to elect a new pope. Every player has one vote, and there are three non-player cardinals with a vote each as well. Everyone can be bought, and everyone can sell their vote.

And once the new pope is elected, the richest player wins — just like in real life.

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Brainstorming Exercise (Part I)

One and a half weeks ago, me and Johannes were discussing a game that had nice game mechanics, but did not really fit into the setting chosen by the authors. When I suggested the following, a new "creativity competition" was born.

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The Problems Board Gamers Have

Okay, I admit it: I read reddit. Frequently. Maybe a bit too frequently. I’ve been doing so for a while now, and even started posting. I think it’s a great way to get a feel for the community and the problems people in it have. Here’s what I think are the three largest problems that come up again and again (and maybe how to attack them). Since each of these problems is very hard, here they are in no particular order:

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How to make a Print-N-Play

Last week we sent out our first round of blind play-testing Print-N-Play files. It’s super-exciting to give the game to strangers on the Internet for the first time and ask them to print 26 pages, cut out 100 cards and then play your game from rules you just wrote down. Here are the steps necessary to get that far.

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Honor thy artwork which thy artist giveth thee

When we started developing our prototype, we kept asking around amongst family and friends for an artist to partner with us. However, we could not find anyone who was able to commit the huge amount of time needed to create artwork for a board game.

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Testing it for the first time

With our newly-created first prototype in hand, it was time to try out the game for the very first time. So we made a date and prepared to play -- not even a week later, on November 1st, 2015, would be the day of days.

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Building a low-budget prototype

When we were looking for low budget material to start building a prototype, we came up with this brilliant idea for cards: Empty business cards. Great idea, but you won't believe what a struggle it was to order them...

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The first design meeting

First Milestone: reached. After convincing Simon that we should absolutely create a boardgame together, we met on Skype to discuss our first brainstorming session. Each of us had had a bit of time over the weekend to think about what should be in the game and how the game should proceed. Simon sounded a lot more well-prepared than I was, and we started talking about all the ideas we had individually collected during the last two days.

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How the project started

So you want to know how it all started? It’s a good question, and the answer is really, really banal. It started here with me surfing the internet for interesting things to read, when I found an article on the Italian Renaissance.

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Board Game Jam 2016

On December 3rd 2016 Johannes and me hosted a small board game jam in the local hackerspace in Düsseldorf, Germany. Five people participated and created five unique games in only four hours. It was great fun, a great success and we’ll do it again next year.

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